
Tanith YarnDemon
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Posted - 2008.07.15 00:27:00 -
[1]
Originally by: Elhina Novae
Originally by: Wild Rho
Originally by: Elhina Novae
can give you about the same DPS as T2?
They don't. Tech 2 guns get an extra damage boost per level from the appropriate weapon specialisation skill. Faction can be useful as they are less skill and fitting intensive but for raw damage tech 2 wins every time.
Yes T2 guns are better by a very small margin in the DPS appartment.
Damage Multiplier: T2 Tachyon x5.4 Faction Tachyon x5.625
Now given that 8% boost with Specialization level 4
T2 Tachyon x5.832 Faction Tachyon x5.6
Yes T2 Tachyon wins DPS wise, but taking a look at the capacitor consumption the Faction ones only take 75% as much as the T2. That trade off many many people will do just too make sure they can run a tank 24/7.
Where to begin... =)
T2 are about 3.7%(spec 4) higher per shot, each shot takes 75% as much cap. Since missions generally are not a struggle to survive for a certain amount of time but to inflict X amount of damage onto your opponent, and they are actively repairing higher dps will mean a higher efficiancy for missions. With the addition of t2 ammo, the fact that they repair and such you can round the damage advantage up to about 5%. This would in turn mean that the cap advantage per unit of damage is about 80% for the faction guns.
Now, when you calculate for permanent tanks there's several reasons to use them, you might fear lag, you might want to be safe for falling asleep - honestly I couldn't care less for your reasons - but there are reasons. However, the one thing that does not add up is that you keep adding the cap usage of the guns into the equation. To fire a gun, you have to be active, you have to press the button yourself, you have to be there and decide to take the action of firing a gun. This means the cap usage is ENTIRELY irrelevant the instant your tank can hold itself when you're not firing. Further more it's nearly impossible to actually calculate the factual cap use of turrets since they will have downtime and not be firing 23/7.
In the end there's down to two rational reasons to ever use low-end faction turrets over Tech 2 - one being fitting other being skills. If those last few points of CPU is that precious - go ahead, if you are to new to the game to have the skills for T2 - well you don't have much choice then do you?
Imho, that overshades minor flaws such as a 0.025 disappearing here or there or the fact that you intend to run a tank for longer than there is a server online.
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